Fire Tank: Health, Critical Healing Chance, Restoration, Critical Healing Magnitude. What are things you need to know and how do you battle tank with rage? In Tank role, is increased by 90% while not blocking. After that I take health and Defense. Am I doing something wrong? I only did that because I love playing the battle tank role on test server. Also, fire can heal spec and become god mode in 1vs1. As far as a respec, the tanking moves are opposite the Damage moves in both trees, so in order to adequately fulfill both roles you will need to respec. Fire has several Self Heals including , , , , , and.
This will probably change with time though. Tank stance: Bitter Winds, Inescapable Storm, Reflection, Impaling Ice, Ice Elemental, Winter Ward My weapons are Staff, Martial Arts, 2H, then innates in Bow. Any additional defense is pointless as max damage mitigation is already reached with gear. You only need minimum dom to pull ads anyways. While dodging, ranged attacks are deflected. Fire tanks still have some healing. Your primary job as a tank is to be a tank.
We are a bit tricky because unlike health, defense, power, might, and precision, dominance is basically worthless after 350. In Fos, there are things that can one shot both. Tank Role Powers Taunts Any active power cast by a Tank will Taunt opponents in a defined area. Similarly, Martial Arts and Staff require only 2 or 3 skill points to unlock their meager bonus, while Dual Pistols, Dual Wield, and Bow do not have any bonuses in the health tree whatsoever. Are there stat numbers that I can see in the Stats tab that will tell me when to lay off one stat or another? This role generally focuses on keeping the group safe by attracting opponents, taking damage in place of other group members and providing to the group. Even for tanks, the passives aren't that great. In Tank role, increases by 50% and incoming Healing increases by 50% while not blocking.
Its my favorite tank now. Or a combination of the two? This will give you a few complete sets right away — enough for at least one more skill point! One thing I still do not get is how Restoration works with tanking. Things id like to know: 1. C Incinerate dangerous bio-hazardous materials strewn around Metro General — There are a few orangish containers located throughout the Dr. Fire tanks still have some healing.
But I when I need to I go full tank for the sake of smoothness of a run. I was a long time Earth tank but respec'd to fire when revamp hit live. One thing I still do not get is how Restoration works with tanking. I may try using Dual Pistols out of boredom just to see how it is. Shoot them all to destroy them. Also, fire can heal spec and become god mode in 1vs1.
Note - except for the feats requiring no movement boosts, it is a good idea to take any movement increases, grapples, etc before starting these races. No one focuses tanks, so the better damage fire excels in pvp. Power Set Powers , , , , , , , Damage Prevention Power Set Powers , , , , , , , Perfect Poise , Dustoff Dash Attack, Phase Dodge Self Heals Power Set Powers , , Requires Molecular Charges , , , , , , , , , , , Requires , , Requires Damage Out , , , , , , Metabolic Boost Usable While Controlled Power Set Powers , , , , , , , , , , , , , , , , , , , , Tanking See Also: Tanks gain a bonus and may rotate to provide Self Heals and activate a. I usually use my points in the following order. Resources Maps Other links In Game! Note that Boss level opponents have scripted attacks that target an opponent based on certain criteria during which any Taunt will be temporarily ineffective until the scripted attack is completed. So, as I understood it, you need Health, Dom, Def and then Resto came into it.
You can go pure tank with just putting stats in dom and health and modding dom health. Power Set Power , Positioning Powers Positioning or Pulling powers are useful to drag opponents toward the tank. It is ineffective against attacks, effects and other very strong attacks. Some powers heal based on outgoing damage. No one focuses tanks, so the better damage fire excels in pvp. A couple of the Hideout Feats are a bit trickier: A Destroy 15 blood pool vats located throughout Ellsworth Memorial Hospital — these are the weird looking claw objects scattered throughout the Brother Blood mission. Each of has unique tanking mechanics so just pick the of that looks the most interesting.
. Skill Movement Trees Breakout Mastery , , , Knockback Resistant , Restraint Resistant , , Stun Resistant , , Knockback Recovery , Restraint Recovery , , Stun Recovery , , Movement Active Skills Active Movement Skills will Taunt and activate Tank role bonuses just as super powers found in the main trees. In each weapon tree, the first four skills down the middle of the tree will grant some sort of bonus in addition to the attack they give. This means that in later content, it will probably depend on preference. Go to each police station in the game and visit each and every vendor.