The skill is more effective when combined with Recon, Coated Optics, and Binocular Telescope. Then you could theoretically take of his tracks, and, if in a faster kind of tank, circle him to death, pumping shots into his tracks. Preventative maintence whatever the one is for reducing chance of fire for german vehicles is also solid. If it is, train Safe Stowage sooner than recommended. What Skills to Train Last Preventative Maintenance is only good on tanks with a high chance of engine fire, else it's rather unimportant. It's probably the best driver skill. The 15% increase of damage to them and 15% decrease to you is neat to have, but there are a grand total of 4 tanks I can think of where this skill is relevant.
So that was all the skills available for every crew member. If two Radio Operators have the skill, only the higher rating is effective. It sucks missing someone from 10 feet away, because you're both moving, so don't. Repair, self explanatory and camo, well even if the values are low i still want that small advantage of not being visible when possible. If more than one Gunner has this skill, only highest takes effect.
For mediums, it's more of a second or third skill. Less effective since more crew members are knocked out 25% each for two, 16. . Mediums and light tanks get the biggest bonus but paradoxically benefit the least from this skill. I don't even wanna think about it. These abilities have additional impact on our vehicle, increasing tank performance above values given in the garage. This skill has no effect on your tanks own Signal Range Signal Boosting 3 Radio Operator 20% Increase to the Signal Range of your tanks radio Situational Awareness 4 Radio Operator 3% Increase to the View Range of your tank.
Firefighting — Skill Firefighting can be earned by all crew members and actively increases the speed at which they can put out a fire. Personally, I use silver to retrain, as it doesn't take ages to get a skill from 98% to 100%, and I'd rather spend my 200 gold getting a new crewman for when I buy a new vehicle, or for dismounting equipment off of the tank, or many other things. The replacement effect diminishes with each crew member knocked out so if 2 members are knocked out the Commander can perform their duties at 25% per crew member Mentor 3 Commander 10% Additional crew experience at the end of every battle. Includes the bonus available to tank and crew during a game. Recommended for: All vehicles Recon - Skill This skill increases Maximum View Range. If 2 out of 5, then repair is at 40%.
I don't recommend this perk because if you have a broken gun, you should just use a repair kit on it. Clutch Breaking is more effective when combined with Additional Grousers, Lend-Lease Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline. I think that there are much better skills and perks to take, such as deadeye, snap shot, designated target, repairs, camo, etc. They may not seem like immediate enhancements like sixth sense, but they need whatever help they can get. The perk is cumulative with the increased loading speed from using a. If two Loaders have the Perk, the effect is not cumulative. Recommended for: All vehicles Recon - Skill This skill increases Maximum View Range.
Clutch Braking Driver Increases vehicle speed by 0. It is not compatible with Brothers in Arms perk Mentor Skill Skill gives additional experience to all crew members except commander all crew members receive +0. In this situation, the specific skills for the Gunner, Loader, etc. Alternatively, these are worth picking up sooner if you're chasing a specific, niche playstyle. Intuition comes into effect after it reaches 100%. Additional in-game content available and sold separately.
Primarily helpful for snipers and in some cases for flankers. Commander Jack of All Trades - Skill This skill enables the Commander to master every qualification and replace knocked-out crew members. Recommended for: All Off-Road Driving - Skill This Skill reduces ground resistance when driving on soft and moderately soft terrain. Camo helps with the inherit camo rating of the tank, combined with the camo's you can paint your tank it'll definitely help in situations. It's a loader only perk. This is a driver only perk.
If two Radio Operators have the skill, only the higher rating is effective. On the other hand, Clutch braking, snap shot, smooth ride et all directly effect your ability to fight and kill, while safe stowage and preventive maintenance only help if you're shot in the right spots, and survive the episode. This is only helpful if you are in tanks that get crew members knocked out often, and even then it's not that helpful. Sixth Sense — Perk Sixth Sense is an excellent choice for a Commander considering how their main role is that of spotting. Safe Stowage — Perk Improves the Durability of the ammo rack, helping to prevent it being damaged when hit. Call for Vengeance comes into effect after it reaches 100%.
This perk is more effective when combined with the Camouflage skill Track Mechanic 4 Driver Enables the driver Driver to repair damaged tracks faster by 20%. Firefighting only reduces the amount of damage you incur after catching fire from gas tank or engine fires. Each one will need to be purchased separately. This skill does nothing for vehicles rotating in place. Adrenaline Rush - usefulness: 4 When you're at less than 10% health, you reload 9% faster. Unlike Skills, some Perks bring features to the game that do not exist otherwise. Perks can be swapped out anytime for 10 Gold.