It started as a somewhat interesting survival horror game on the PlayStation, complete with clunky controls and a Capcom trademarked story that was both hil. Everyone needs to aim before firing of course and since the game is focused on action you will be fed a steady stream of supplies as you play. I can't put a funny face on this. I am not a Resident Evil Fanboy. That said, Resident Evil 6 is much better with a friend.
Gamers the world over have followed the series since its 1996 PlayStation days of exploring a puzzle-laden mansion with clunky tank-like controls. I played enough of this game to recommend it to you. And while the scope of the game may have expanded, people looking for something deeper than that are likely to be disappointed. At your disposal is your arsenal of weapons, a cover mechanic, and your fists of fury. I won't spoil it, but it's damn good. It is the natural evolution of survival horror if you draw out a franchise too long.
I was a tad bit disappointed but still came out of it having a lot of fun. It would be a much better use of your time to just watch the game on YouTube if you're desperate to experience this train-wreck. Folks play something and demand change. Jeez, some of those reviews are downright brutal lol. However, while each campaign focuses on a specific story, these characters stories will often overlap with the other characters campaigns.
Plus there's just a ton of sound effects and voice clips in the game. Things start out when the President of the United States gets turned into a zombie forcing Leon Kennedy putting him down and a good ol conspiracy theory as to who done it follows. That's not just my opinion, either. Aside from these issues, it has one of the most satisfying gameplay and one of the best Mercenaries mode in the series that offers tons of replay value as well. The lone saving grace in this game is that it's not very long. Most gamers know that Resident Evil 4 is an all-time video game that changed the way things are done in the entire industry.
I couldn't justify spending time finishing it. Re6 however, has no redeming charm what so ever. By 2040, Resident Evil 13's virus will be so good that you actually catch it yourself before playing. Away from tradition, your health bar is divided into notches and you're knocked to the ground each time a section is emptied, where you can slide around on your back shooting upwards at your attacker. The story in Resident Evil 6 features four campaigns, each following a different character. Melee is also a big part of the game as well, with each character having their own set of melee moves and context-sensitive attacks which are always fun to pull off. The campaigns themselves will find each other intersecting, where our heroes end up meeting each other and at times, teaming up.
If there wasn't so many 0's by people who never even tried the game I would of rated it exactly what i think it should be. The world is now in turmoil as the C-virus has reached pandemic proportions and threatens to consume the world in a horrific apocalyptic scenario. Check out the video review Though all of the campaigns feel similar in terms of their basic components and pacing, they all have their own styles and idiosyncrasies. Leon's campaign is the closest we get to the series' survival horror roots - albeit funnelled through Uncharted's linear corridor structure and set-piecing du jour. Bad guys are at it again. It's just so, so awful.
This problem is compounded by the zombies themselves - known here as the J'avo. The J'avo are actually a very entertaining type of enemy, mainly because as you damage them their bodies will often respond to the physical trauma you are inflicting by making them more powerful. If you must play it, do yourself a favor and turn off quick time events. Capcom does a good job at integrating the online components of Resident Evil 6 in new ways, and teaming up with other players online is a fast and easy task. Especially Jake Muller's fighting style, men! The branching storyline of Resident Evil 6 covers a lot of territory. The issue, though, is with conflicted gameplay; more specifically, scarcity of ammo and an annoying inventory system.
Resident Evil 6 is, without a doubt, a big change in the series. Now don't get me wrong true Resident Evil Players its definitely not like the classic's we love. Ammo was barely enough so it has some prretty good challenge there. I chose Ada, and it was incredibly difficult with hardly any ammo. Just like an American action film.